Skyrim’s Dawnguard expansion may never make it to the PS3
Bethesda has confessed to having significant problems getting Skyrim’s Dawnguard DLC onto the PS3’s hardware. The company has been working with Sony to try to come up with a solution, BUT as it stands right now, it is looking like PS3 owners may never get access to Skyrim’s extra content.
PS3 gamers have had to deal with a lot of issues from every single Bethesda game released on Sony’s console. So, this news really isn’t all that surprising. Either way, here is Bethesda’s statement from their official forum:
Skyrim is a massive and dynamic game that requires a lot of resources, and things get much more complex when you’re talking about sizable content like Dawnguard,” wrote the studio. “We have tried a number of things, but none of them solve the issue enough to make Dawnguard good for everyone.
The PS3 is a powerful system, and we’re working hard to deliver the content you guys want. Dawnguard is obviously not the only DLC we’ve been working on either, so the issues of adding content get even more complicated. This is not a problem we’re positive we can solve, but we are working together with Sony to try to bring you this content.
Bethesda’s problems with the PS3 started with the release of Oblivion and has continued with every game they have released since. Bethesda specializes in making huge, open world games with a ton of variables. It is has been speculated that it is all of those variables that create the problems for the PS3 versions of Bethesda’s games.
Everything you do in those huge worlds gets saved. If you knock a bottle off of a table, the bottle remains that way. These variables add up over time and can create massive save files that begin to effect the PS3 version of the games. The reason large save files result in poor performance on the PS3 and not the Xbox 360 is because of the different ways the consoles make use of their RAM.
The Xbox 360 has 512MB of RAM that is usable as system memory or graphics memory as needed. The PS3 has the same total amount of memory, but it is foolishly divided in half. 256MB of the PS3’s RAM is dedicated to system, while 256 is dedicated to graphics.
Sony’s hardware decision made the PS3 a pain to develop for and I’m sure Bethesda is doing the best it can with those limitations that Sony created. But it is painfully obvious that Bethesda has consistently released inferior products on one of the platforms it supports. It doesn’t matter if its Sony’s hardware at fault. IF you can’t make a game work properly on a particular system, then don’t release it at all.